Experience Tracker

First Session

Gained:
Cory – 3 xp base, +1 xp for denying her powers, +1 xp for an explosive botch.
Hector – 3xp base.
Jack – 3 xp base, +1 xp for being overjoyed in the face of an alien abduction, +1 for trying out his time powers.
Jenny – 3 xp base, +1 xp for geeking out with a fellow scientist.

Spent:
Cory – 0xp spent. 5 remaining.
Hector – 0xp spent. 3 remaining.
Jack – 0xp spent. 5 remaining.
Jenny – 0xp spent. 4 remaining.

Second Session

Gained:
Cory – 3 xp base, +1 for retreating into her shell and roleplaying quietness, +1 for hanging back and observing as things went down, +2 for illustrations.
Hector – 3 xp base, +1 for instigating chaos, +1 for stealing an unnecessary amount of firearms, +1 for blaming the military for everything.
Jack – 3 xp base, +2 for finding his timeline after being unconscious.
Jenny – 3 xp base, +1 for “You’re not wrong, you’re just an asshole”, +1 for being freaked out by her makeup and toothpaste and the effect it might have on her, +1 for failing to talk down Cory, +1 for a botch at resisting her powers.

Spent:
Cory – 3 xp for Firearms 1. 9 xp remaining.
Hector – 6 xp for Firearms 2. 3 xp remaining.
Jack – 3 xp for a new Minor Power (Specific Aim). 7 xp remaining.
Jenny – 0 xp spent. 11 remaining.

Third Session

Gained:
Cory – 5 xp base, +1 for knocking Jenny into terminal velocity, +1 for being a junkie, +1 for manipulating General Bull, +1 for drawing Cory vs. the truck.
Hector – 5 xp, +1 for perpetual panic.
Jack – 5 xp, +1 for alternate timeline adventures, +1 for botching, +1 for playing along with the time-reversal plan, +1 for establishing a feeling of panic in the church tower scene, +1 for tremendous effort.
Jenny – 5 xp, +1 for rage on an atomic level, +1 for general hilarity and desperation, +1 for botching on containing her rage.

Spent:
Cory – 20 xp for Intelligence 4. -2 xp remaining.
Hector – 6 xp for Stealth 2, 3 xp remaining.
Jack – 6 xp for Eidetic Memory. 11 xp remaining.
Jenny – 3 xp for a Minor Power (Metal Strength). 16 xp remaining.

Fourth Session

Gained:
Cory – 2 xp base, +1 for botching an attempt to manipulate Locke, +1 for another really bad trip.
Hector – 2 xp base, +1 for a hacking montage.
Jack – 2 xp base, +1 for botching an attempt to not reveal that he’s an alien, +1 for a time-traveling leprechaun joke, +1 for his interactions with Conspiracy Pete.
Jenny – 2 xp base, +1 for getting in Locke’s face about Cory.

Cory – 0 xp spent. 2 remaining.
Hector – 0 xp spent. 6 remaining.
Jack – 3 xp Weaponry 1, 3 xp Weaponry: Stick specialty, 6 xp Fast Reflexes. 4 remaining.
Jenny – 9 xp Socialize 3, 6 xp Empathy 2. 4 xp remaining.

Fifth Session

Gained:
Cory – 5 xp base, +1 for training montage with Rax, +1 for roleplaying flying through the air in panic, +1 for volunteering to go in the danger room.
Hector – 5 xp base, +1 for having horrible taste in food and wine, +1 for going crazy in the danger room, 1 for beating down Mr. Twitch.
Jack – 5 xp base, +1 for time-traveling secret messages, +1 for a suicidal leap into the danger room onto a mattress.
Jenny – 5 xp base, +1 for (OOC) suggesting Cory should land on Rax’s trailer, +1 for creatively rearranging her body using Mind Over Matter.

Spent:
Cory – 0 xp spent, 10 remaining.
Hector – 0 xp spent, 14 remaining.
Jack – 0 xp spent, 11 remaining.
Jenny – 0 xp spent, 11 remaining.

Sixth Session

Gained:
Cory – 1 xp gained, +1 xp for intimidating a drug dealer into giving her free meth.
Hector – 1 xp gained, +1 xp for being pragmatic and clever with monetary matters.
Jack – 1 xp gained, +1 xp for being Jack and doing many small subtle things, +1 xp for losing track of time.
Jenny – 1 xp gained, +1 xp for interactions with Jason and Kate.

Spent:
Cory – 0 xp spent, 12 remaining.
Hector – 0 xp spent, 16 remaining.
Jack – 0 xp spent, 14 remaining.
Jenny – 0 xp spent, 13 remaining.

Experience Tracker

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